

There's very little filler in the game, everything is more or less focused on making an entertaining, challenging, completely bonkers version of Yahtzee. It put me off from purchasing it until it was on a steep (almost 90%) discount, which is a shame because the game is quite fun while it lasts.

I stand by that, but I won't be rehashing that here. I made a thread about my intense dislike of the art in this game, which turned out to be a controversial opinion. I do feel that faint itch to just load up Gwent and tend to my decks there instead when I play, but Gwent doesn’t look anywhere near as much like Ren & Stimpy as this.The third installment of Ranking of Roguelikes is here, and it's Dicey Dungeons!ĭicey dungeons is roguelike Yahtzee, pitting you against Lady Luck and her dangerous dungeons.Ĭompletion: Finished first two chapters with each character Longer term play is limited by the absence of multiplayer, but as a slice of solo deck-building Dicey Dungeons is engrossing, not to mention buoyed by great art and presentation. This is all via the medium of dice rolls, you understand, but it’s easy to be pulled into the surreal ‘90s cartoon-like world just the same. The aforementioned Loud Bird uses sound to its advantage.

When you fight a Baby Squid, its attacks involve squirting ink which blinds you to some of your dice. Unlike a stranger you swiped on the internet though, Dicey Dungeons doesn’t keep liking your Instagram posts months after you stop playing it.Īnd, to jettison that analogy entirely before it’s stretched well beyond its limit, it does a surprisingly good job of world-building. Like an over-eager Tinder date, the vibe is very much casual and lighthearted at first, but before too long you’re made aware that the expectation is absolutely that of a long-term prospect. At some point you’re certain to pause and wonder how you ended up putting such brainpower into the meta of a chirpy cartoon dice game. You only have space for a handful of cards, but striking the right balance between attack, defense, and modifiers is just as engrossing. There’s a deceptively massive chunk of game here, and if the likes of Hearthstone or Gwent never clicked with you it’s an easy way to slide into the world of agonising over deck builds. Nevertheless, with the boss roasted and a new character for the taking, it’s back to the dungeons for a series of ever-escalating challenges. It's unusually lenient from the developer who made surviving for ten seconds in Super Hexagon feel like a once-in-a-lifetime feat of skill.

Bosses offer surprisingly little challenge though, and are sometimes outmatched by one or two of the enemies you had to best on the way to them. At some point you’re certain to pause and wonder how you ended up putting such brainpower into the meta of a chirpy cartoon dice game.Īt the end of each dungeon run is a boss and a new unlockable character.
